Monday 2 April 2012

All in the little details...

As mentioned in my Dream Build Play entry update the past week I wanted to put a few more touches on my platformer before I put my focus on my entry in order to have it be something I would be proud to submit. As I've been adding new elements to my game I've been noticing more and more of a little detail that has been missing. I've put it off for as long as possible, but wanted to get the foundations added before I started anything new. I'm talking of course about the background of the levels.


This past week I have been working on two upgrades. The first is a scalable background where I can shift the background between day and night time scenes as shown in the above screenshots. Me in my little bubble thinks that this a) makes the game more polished and b) results in levels that can hopefully be even more varied in the scenery. I'm hoping to include a sun and moon that will shift approriately with the background as well.


The second thing I added is the formation of clouds. These clouds shift from one side to another and have been set up so I can vary the density and speed on a level basis. Obviously this addition is more appealing in motion.

Obviously these additions will help make the game more polished in the long run, but why was I in a hurry to get them implemented this week when other things that would be more beneficial are still outstanding (like a menu system). Well, the answer to that deserves a post of its own...

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