Tuesday, 13 December 2011

Project Update - Target Platforms and Why You Should Test Them Early


So another week has passed and some more progress has been made on my plaformer game. Granted, not as much progress as I would like but this was due to visits from parents and inlaws along with christmas parties. Dressing in a suit makes me feel uncomfortable.

This week I decided that I had reached a good milestone with content that I should see how the game performed on my target platform, the Xbox 360. If you have been following my twitter (which you should as otherwise I don't know how you came across this blog), you would know that it didn't go quite to plan. After some re-giggling and realising some of my design decisions made no sense with what I was creating, I am at a point where collision detection works well, updating of objects works well...just not both together. So my objective this week is to rectify this, along with getting avatars implemented in the most basic way into the game. I should also be releasing a new code sample this week at some point, and it will be a two parter...

And so with my lunch break coming to an end, so does this blog post. Keep reading and following...

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